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We are looking for a front of house, Oakland local, Admin/Studio Support for our strategic brand and design agency -- Emotive Brand located in Jack London Square. Position to start in the new year.

The gig?

Receptionist, studio manager, wine pourer, errand runner, party organizer, travel booker, shopper, cleaner, dish washer, lunch grabber, admin supporter.

Must have positive energy, be a strategic thinker, a people person, and willing to do whatever it takes. Must be ok with occasional swearing, music of all kinds, and willing to support a needy group of super smart and hardworking fun people. Must have a reliable car.

If you are looking to settle into helping this agency grow by supporting our team and agency, please send an email to apply@emotivebrand.com explaining why you are a good fit and attach your resume.

Hours are M-F, 8:30am-3pm. Includes health benefits.

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Do you love art and kids? If so, The Art Beat is the place for you.

 

We are a friendly, creative space with open studio hours and camps all week long and parties on most weekends.

 

We are looking for an outgoing, personable person with an upbeat approach to the job of helping people enjoy a fun, artistic experience. Retail, restaurant, customer service, artist or teaching experience is a plus but not required. We will provide training as needed.

 

Weekend availability is required. We're looking specifically for someone for Saturdays and Sundays 11 am to 6 pm (extra weekday, holiday and summer break hours always available).

 

Your responsibilities will include:

Helping artist during parties

Greeting customers 

Assisting customers with choosing and completing items

Booking birthday parties, field trips and special events

Operating the cash register system

Packing pottery and other art projects for pick-up

Answering the telephone

Maintaining a clean work environment

Stocking pottery and supplies (i.e. refilling paint bottles)

Additional duties as assigned

 

This is a permanent, part time position.

 

Pay based on experience.

 

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Senior Character Artist


Mutant Arm Studios is an up-and-coming independent developer, based along the beautiful Cascade mountain range, in Bend, Oregon. We are a fun-sized group of highly skilled developers, led by an Industry proven AAA Design team, working with one of the industry’s most prominent publishing partners.


At Mutant Arm Studios, one of the core pillars of our company is to hire team members who are game developers FIRST, and specialists second. Our goal is to build and maintain a focused group of seasoned, senior game-makers, who are looking to approach game development in a creative and holistic way, and truly connect with players.


We’ve done it all before, and our mission now is simple: “Let’s make some seriously cool games, with some seriously cool people.”


THIS IS NOT AN ENTRY OR MID-LEVEL POSITION.

 

The Senior Character Artist should be equally artistic and technically minded, as they will not only work with the Art Director and Concept Artists to create fantastic, and iconic finished character/creature assets, but will also work directly with Tech Animators, Game Designers, and Engineers, to prototype and evolve our unique series of character “systems” and pipelines.

This is an opportunity to get in on the ground level and play a creative role in the “birth” of a AAA game IP.


Candidate will be partly responsible for both establishing, as well as maintaining team standards, with regards to both artistic and technical integrity.


Our candidate should have experience with, and be VERY comfortable with, stylized character designs.


This person will be collaborating with multiple departments, so the ability to communicate clearly, and be patient with others, is vital.

 

Skills and Qualifications:

 


  • Exceptional Grasp of stylized anatomy, as well as realistic and proportionate, in both characters and creatures

  • The ability to work with Tech Artists to set guidelines for memory and performance of assets within the engine and collaborate to set standards for workflow through the production pipeline

  • Comfortable in a variety of tools, such as ZBrush, Maya or 3D Max, Substance Painter, Photoshop, etc… and the ability to choose the correct tool for the task.

  • Experience and competency within the Unreal Engine a HUGE plus

  • Can give and receive constructive criticism in a professional manner

  • Working knowledge of rigging and character animation tools and trees a plus.

  • Attention to detail is imperative! Please include the word “Sombrero” in your application.

  • Up to date with industry trends, techniques, and software

  • Ability to write and maintain pertinent documentation as needed

  • The ability to mentor, and provide concise feedback for less senior character artists

  • Experience working with outsourcing partners a plus

  • Must have at least 5 years in the Games Industry, with at least 2 AAA titles shipped.

  • A love of games is required! Be prepared to talk to us about what you did and did not love about various games!

  • A positive attitude!! We’re a smallish team of people who like games and like each other. One grumpy person can ruin it for everyone.

  • We are also an equal opportunity employer and enjoy a diverse team! If you’re someone who does not enjoy a diverse team, do us all a favor and don’t apply here!


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Job Description

Looking for someone certified in lashes.


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Hey LinkedIn Friends and Talented Individuals We need your help now :-) Mirada is looking for C4D Generalists with extensive experience of working on commercials for a 4 week assignment for one of our top clients. • Knowledge of X-particles is a plus • Proficient in Mograph • Proficient in Octane, Arnold or Physical render Mirada is looking for C4D Animators with extensive experience of working on commercials for a 4 week assignment for one of our top clients. • MUST be a Previz Animation Shot blocking expert • Animating vehicles in camera • Highly proficient in setting up shots for post production • Knowledge of AfterEffects a huge plus


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Hey LinkedIn Friends and Talented Individuals! We need your help now :-)

Mirada is looking for C4D Generalists with extensive experience of working on commercials for a 4 week assignment for one of our top clients.

    •   Knowledge of X-particles is a plus

    •   Proficient in Mograph

    •   Proficient in Octane, Arnold or Physical render


Mirada is looking for C4D Animators with extensive experience of working on commercials for a 4 week assignment for one of our top clients. 

    •   MUST be a Previz Animation Shot blocking expert

    •   Animating vehicles in camera

    •   Highly proficient in setting up shots for post production 

    •   Knowledge of AfterEffects a huge plus


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Cryptic Studios is looking for an experienced Lead Environment Artist to help guide and build new content for Neverwinter! You’ll work closely with the concept, environment and design teams to create environments that are both gameplay-oriented and visually stunning.


Every day you could be:


  • Collaborating with artists, designers, and other disciplines to create engaging and appealing gameplay environments for Neverwinter

  • Using 3D Studio Max, Zbrush, Substance, Photoshop and our proprietary tools to create new dungeons, zones and quests

  • Creatively composing, set-dressing, and lighting environments with new and existing assets

  • Mentoring environment artists to improve and progress art skills and career path

  • Working closely with producers and leads to coordinate team and project schedules


What we'd like to see:


  • 5+ years console or PC game development experience, with one or more shipped titles as Lead Environment Artist

  • Ability to build and manage teams, assess performance, provide leadership and creatively solve problems

  • Strong sense of spatial composition and set-dressing for game environments

  • Experience working collaboratively with cross-disciplinary teams to envision, plan, schedule, execute and optimize environments that support and enhance gameplay

  • Ability to successfully articulate and provide timely, actionable visual feedback to a team

  • Solid understanding of fundamental visual design principles including color, composition, form, shape, structure, silhouette, scale, surface properties, and lighting

  • Expert level proficiency with 3ds Max, Zbrush, Substance, Photoshop or equivalent 3D and 2D software

  • Calm, positive and professional attitude while working with others under multiple deadlines

  • BA or BS degree in a relevant field or equivalent work experience


Pluses:


  • Solid foundation in traditional art, drawing, painting, illustration and/or concept art

  • Strong technical ability and willingness to learn new tools, techniques and workflows

  • Basic proficiency creating environmental VFX and/or environmental animations

  • Passion for Dungeons & Dragons preferred


Required Application Materials:


  • Resume and cover letter

  • Portfolio or demo reel demonstrating experience modeling, texturing, and lighting game environments

  • An art test may be required


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This is an exciting opportunity to join a team that is reimagining the MMORPG genre! Are you ready to create graphics that excite? Do you want to be instrumental in establishing branding, marketing images, and sleek user interfaces? Does the thought of having a hand in establishing the visual language for the next evolution in MMOs thrill you?


Soulbound Studios is seeking a full-time UI Artist to join the dedicated team developing Chronicles of Elyria. We are offering competitive compensation, benefits, a company culture that values healthy work-life balance, and a convenient Bellevue, WA location.


The Graphic Design Artist is responsible for conceptualizing, designing, and producing graphic materials for user interface graphics on both web and in-game experiences, as well as working with marketing and outreach to produce effective content that engages a vibrant, online community. This position will work closely with a UI/UX Designer to establish guidelines and libraries for our visual style.


Come join the team that’s re-defining MMOs!


Requirements


  • 3-5 years of experience in the Design industry


  • Bachelor’s degree in Graphic Design or related discipline


  • Expert conceptual and technical knowledge of all Design principles (typography, color, layout, motion, etc.)


  • Ability to adapt and offer creative solutions that work within style guidelines and meet brand objectives



  • Flexible and resourceful, comfortable working in a fast-paced environment  


  • Knowledge of both online and offline design and production


  • Great attention to detail and problem-solving skills


  • Ability to work independently and take creative direction from managers and clients


  • Positive attitude towards work, and approachable as a fellow co-worker


  • Creativity, great critical thinking skills, and a desire to question assumptions  


  • Endless levels of empathy, patience, and integrity, and a rock-solid set of ethics



  • Expert proficiency with the Adobe Creative Cloud


  • Proficient with Windows operating systems


  • Understanding of print and digital assets best practices


  • Knowledgeable across many areas of design (branding, product design, fashion, architecture, etc)


  • Good illustration, retouching, and digital painting skills


  • Good interface design skills and understand the principles of UX Design


Pluses


  • Experience in the games industry  


  • An interest in RPGs strongly preferred



  • Some knowledge of 3D


  • Video or motion graphic skills


  • Customer-focused and understands the importance of community-building



Responsibilities

  • Work closely with game designers and UI/UX designers to create and develop UI art assets


  • Work closely with the creative, marketing, and online teams to plan strategies and objectives, creating marketing materials and website banners as needed


  • Must meet deadlines, and have the ability to adapt quickly to changing priorities


  • Organize, archive, and keep all job files up-to-date on shared file repositories


  • Participate in meetings, discussions, and presentations as part of the development process from initial concepts to final design


  • Responsible for the ideation and execution of design solutions on various platforms, from websites, merchandise, and marketing assets to print, presentations decks, and style guides



  • Drive the development and communication of graphic design guidelines, patterns, and libraries


  • Enhance the team knowledge of best design practices and trends in graphic design and digital marketing



About Chronicles of Elyria

Chronicles of Elyria is an in-development, persistent world, role-playing game designed from the ground up to address the many problems and shortcomings in today's conventional MMORPGs.


Rather than being grindy and repetitive, Chronicles of Elyria allows players to make meaningful choices about the role they play in the world and, in turn, their choices have meaningful consequences on those around them. Not just a theme park or sandbox MMO, we define Chronicles of Elyria as an event-driven world, with a gripping narrative that is experienced across multiple in-game lifetimes as your characters are born, age, and die.


With a functioning ecosystem, a closed economy with finite resources, and a political system that lets players engage in the Dance of Dynasties, Chronicles of Elyria is the game MMO players have long been waiting for – a game in which their choices and presence matters in the world.


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Please attach your most recent resume / CV when applying.


We are seeking an Assistant Motion Graphic Artist / Graphic Designer for a part-time position starting as early as January. The ideal candidate can create graphics based on direction from our art director and in association with motion graphics artists. We’re looking for someone with a good idea for design, who is open, creative and curious and who likes to be continually learning and improving their skills.


Position comes with lots of opportunities for growth and on-the-job learning. emotion studios is a creative agency located in Sausalito, CA on the shores of Richardson Bay, in a scenic location with lovely folks and friendly dogs.


Qualifications:


  • Previous experience in motion design or other related fields

  • Deadline and detail oriented

  • Can work with direction but also self-reliant to conceptualize and develop looks

  • Proficient in Mac OS

  • Solid understanding of the 12 Principles of Animation

  • Keen sense of typography and composition

  • Proficient in Adobe Creative Suite; After Effects, Photoshop, Illustrator, Premiere (Working knowledge of Cinema 4D is a plus)

  • Experience using third party plugins such as Mocha and Red Giant Suite

  • Experience editing in Premiere Pro with enthusiasm to learn skills to help senior editors

  • Portfolio/reel exhibiting strong comprehension of animation and design conventions (send a link with your cover letter)


Responsibilities:


  • Work with senior motion graphics artists to produce engaging, thoughtfully produced designs

  • Manage motion graphic projects from start to finish

  • Develop and maintain asset libraries and reusable elements

  • Track your time and be efficient in your processes

  • Learn and look for ways to improve our studio workflows

  • Ability to follow file-naming conventions and shared folder structures

  • Submit rough layouts for project approval


Compensation is DOE.

emotion studios, inc. is an equal opportunity employer.


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Cryptic Studios is looking for an experienced Lead Environment Artist to help guide and build new content for Neverwinter! You’ll work closely with the concept, environment and design teams to create environments that are both gameplay-oriented and visually stunning.


Every day you could be:


  • Collaborating with artists, designers, and other disciplines to create engaging and appealing gameplay environments for Neverwinter

  • Using 3D Studio Max, Zbrush, Substance, Photoshop and our proprietary tools to create new dungeons, zones and quests

  • Creatively composing, set-dressing, and lighting environments with new and existing assets

  • Mentoring environment artists to improve and progress art skills and career path

  • Working closely with producers and leads to coordinate team and project schedules


What we'd like to see:


  • 5+ years console or PC game development experience, with one or more shipped titles as Lead Environment Artist

  • Ability to build and manage teams, assess performance, provide leadership and creatively solve problems

  • Strong sense of spatial composition and set-dressing for game environments

  • Experience working collaboratively with cross-disciplinary teams to envision, plan, schedule, execute and optimize environments that support and enhance gameplay

  • Ability to successfully articulate and provide timely, actionable visual feedback to a team

  • Solid understanding of fundamental visual design principles including color, composition, form, shape, structure, silhouette, scale, surface properties, and lighting

  • Expert level proficiency with 3ds Max, Zbrush, Substance, Photoshop or equivalent 3D and 2D software

  • Calm, positive and professional attitude while working with others under multiple deadlines

  • BA or BS degree in a relevant field or equivalent work experience


Pluses:


  • Solid foundation in traditional art, drawing, painting, illustration and/or concept art

  • Strong technical ability and willingness to learn new tools, techniques and workflows

  • Basic proficiency creating environmental VFX and/or environmental animations

  • Passion for Dungeons & Dragons preferred


Required Application Materials:


  • Resume and cover letter

  • Portfolio or demo reel demonstrating experience modeling, texturing, and lighting game environments

  • An art test may be required


See full job description

Senior Concept Artist


Mutant Arm Studios is an up-and-coming independent developer, based along the beautiful Cascade mountain range, in Bend, Oregon. We are a fun-sized group of highly skilled developers, led by an Industry proven AAA Design team, working with one of the industry’s most prominent publishing partners.


At Mutant Arm Studios, one of the core pillars of our company is to hire team members who are game developers FIRST, and specialists second. Our goal is to build and maintain a focused group of game-makers, who are looking to approach game development in a creative and holistic way, and truly connect with players.


We’ve done it all before, and our mission now is simple: “Let’s make some seriously cool games, with some seriously cool people.”



THIS IS NOT AN ENTRY LEVEL POSITION.


The Senior Concept Artist plays a very important role on the Mutant Arm team, as this person will take an active part in the Design and Visual Development of our projects. Because of this, we will give special consideration to applicants who are avid game players and experienced game developers, over candidates who can simply draw well (…you still must be able to draw well!). We are making games here, so a familiarity with (and opinions about) gameplay mechanics and creating immersive worlds are a definite plus! You need to know how to have fun!!


The Senior Concept Artist works together with the Art Director to create and communicate a visual language for each project, that can be used to convey story, tone, style, and most importantly, critical gameplay information, in a way that feels right for the worlds we’re creating.


This person also works with Game Designers and World Architects to communicate functionality and intent, in a clear, yet creative way. (e.g. how should a modular kit be broken up, or how does an in-game puzzle move and work? How does a player or enemy attack?)


While this person should be very well rounded, and up for multiple types of concept creation, an emphasis in Environmental design is a serious plus.


Skills and Qualifications:


  • Expert understanding of basic composition and spatial relationships, color theory and light, line and form, mood and tone, perspective and proportion, movement and pose, etc… You get where we’re heading here, right? A mastery of traditional art concepts.

  • Excellent 2d design and rendering skills, as well as sketching and thumbnailing, storyboarding, creating model sheets and lighting keys, as well as paint-overs and rough schematics.

  • Must be able to ideate and iterate quickly and clearly during Prototyping and Viz Dev phases of development.

  • The ability to work in multiple different art styles, as well as the desire to create new ones!

  • Expert understanding of Adobe photoshop. Experience with 3d software a plus. Traditional media a plus!

  • Attention to detail is imperative!! Please put the word “fishbowl” in the subject line of your response.

  • The ability to effectively communicate potentially complex ideas and concepts visually, as well as verbally between team-mates and departments.

  • The ability to take direction, constructive criticism, and accept that not everything will make it into the game, in a professional manner. We try a LOT of new ideas and throw a LOT of things out here. There’s no crying in baseball!

  • Must have at least 5 years in the Games Industry, with at least 2 titles shipped. AAA preferred, but not absolutely necessary - we can get down with some cool Indie art.

  • Experience with modular asset design a plus.

  • Background in Architectural or industrial design a plus.

  • Understanding of World creation and level design a plus

  • A love of games is required! Be prepared to talk to us about what you did and did not love about various games!

  • A positive attitude!! We’re a smallish team of people who like games, and like each other. One grumpy person can ruin it for everyone.

  • We are also an equal opportunity employer, and enjoy a diverse team! If you’re someone who does not enjoy a diverse team, do us all a favor and don’t apply here!


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Job Description


Job Description


LEADER OF THE FUN!


Your role as the Stage Artist is to lead the class in all aspects of party and painting, and in that role, you’ll be wearing many hats. You are a teacher, an entertainer, a friend, a DJ and a helper.


You must have an artist background and be able to supply 3 samples of original work in Acrylic paint.


You are solely responsible for keeping the class on track, leading the painting process, and setting the mood of the class. If things get too serious or frustrating, it’s your job to crack a few jokes to break the tension. If the class is lagging behind, it’s your job to get everyone up to speed. If you see several customers struggling with a step, it’s your job to explain that step again in further detail.


The creativity you’ve developed in your artist career should come into play not only in your painting but in the creative problem solving opportunities you’ll encounter on the job. Remember, our typical customer has never painted before, so they will be looking to you for painting guidance as well as moral support and entertainment.


This may be the most challenging aspect of being a Pinot’s Palette artist, but it can also be incredibly rewarding.


Salary includes hourly pay, tips, Artist painting rewards, bonuses and an opportunity to qualify for our Artists Trainer Certificate where Artist may earn as much as $35.00.



  • Selects the necessary materials and supplies, such as brushes and paint.

  • Paints the painting before the class to become familiar with it and to have as sample during class.

  • Plans how to explain the steps to attendees.

  • Sets up the classroom before students arrive.

  • Administers paint to attendees.

  • Explains and demonstrates different painting techniques.

  • Creating and developing paintings to be taught in classes and used for promotional items

  • Developing and executing detailed teaching methods.

  • Instructing customers during class in an energetic, clear and well-paced manner while encouraging creativity and creating a relaxed, fun atmosphere

  • Assisting customers and staff member(s) to ensure smooth class flow and promote customer painting success through teamwork and positive attitude



Job Qualifications
Experience:
*Two to three years of related experience.
*Ability to design and execute quality, acrylic paintings in various painting styles
*Proficiency in Microsoft Word (PC or Mac)
*Basic computer skills and internet knowledge
*Public speaking or performance skills (comfortable speaking on a microphone)
*Time management and communication skills
*Must have a reliable means of transportation
*College Degree in Art or Design related field
*Some experience leading a group of people (classroom or otherwise)
*Some experience in customer service
*Can safely and comfortably lift supplies weighing up to 50 lbs


To apply, please respond with:



  • Your resume

  • 3 images of your original paintings


Company Description

Pinot’s Palette, a leader in the Paint-and-Sip industry with over 100 open locations in the United States and Canada, is excited to need some fun charismatic art instructors as we continue to grow! Customers will follow your instruction while they paint on their own stretched canvas with acrylic paint. The ideal person for this job will have an outgoing personality, strong work ethic, eagerness to learn, positive attitude and the ability to work quickly and energetically with our team of artists.


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This is an exciting opportunity to join a team that is reimagining the MMORPG genre! Are you ready to create graphics that excite? Do you want to be instrumental in establishing branding, marketing images, and sleek user interfaces? Does the thought of having a hand in establishing the visual language for the next evolution in MMOs thrill you? Soulbound Studios is seeking a full-time UI Artist to join the dedicated team developing Chronicles of Elyria. We are offering competitive compensation, benefits, a company culture that values healthy work-life balance, and a convenient Bellevue, WA location. The Graphic Design Artist is responsible for conceptualizing, designing, and producing graphic materials for user interface graphics on both web and in-game experiences, as well as working with marketing and outreach to produce effective content that engages a vibrant, online community. This position will work closely with a UI/UX Designer to establish guidelines and libraries for our visual style. Come join the team that’s re-defining MMOs! Requirements 3-5 years of experience in the Design industry Bachelor’s degree in Graphic Design or related discipline Expert conceptual and technical knowledge of all Design principles (typography, color, layout, motion, etc.) Ability to adapt and offer creative solutions that work within style guidelines and meet brand objectives Flexible and resourceful, comfortable working in a fast-paced environment Knowledge of both online and offline design and production Great attention to detail and problem-solving skills Ability to work independently and take creative direction from managers and clients Positive attitude towards work, and approachable as a fellow co-worker Creativity, great critical thinking skills, and a desire to question assumptions Endless levels of empathy, patience, and integrity, and a rock-solid set of ethics Expert proficiency with the Adobe Creative Cloud Proficient with Windows operating systems Understanding of print and digital assets best practices Knowledgeable across many areas of design (branding, product design, fashion, architecture, etc) Good illustration, retouching, and digital painting skills Good interface design skills and understand the principles of UX Design Pluses Experience in the games industry An interest in RPGs strongly preferred Some knowledge of 3D Video or motion graphic skills Customer-focused and understands the importance of community-building Responsibilities Work closely with game designers and UI/UX designers to create and develop UI art assets Work closely with the creative, marketing, and online teams to plan strategies and objectives, creating marketing materials and website banners as needed Must meet deadlines, and have the ability to adapt quickly to changing priorities Organize, archive, and keep all job files up-to-date on shared file repositories Participate in meetings, discussions, and presentations as part of the development process from initial concepts to final design Responsible for the ideation and execution of design solutions on various platforms, from websites, merchandise, and marketing assets to print, presentations decks, and style guides Drive the development and communication of graphic design guidelines, patterns, and libraries Enhance the team knowledge of best design practices and trends in graphic design and digital marketing About Chronicles of Elyria Chronicles of Elyria is an in-development, persistent world, role-playing game designed from the ground up to address the many problems and shortcomings in today's conventional MMORPGs. Rather than being grindy and repetitive, Chronicles of Elyria allows players to make meaningful choices about the role they play in the world and, in turn, their choices have meaningful consequences on those around them. Not just a theme park or sandbox MMO, we define Chronicles of Elyria as an event-driven world, with a gripping narrative that is experienced across multiple in-game lifetimes as your characters are born, age, and die. With a functioning ecosystem, a closed economy with finite resources, and a political system that lets players engage in the Dance of Dynasties, Chronicles of Elyria is the game MMO players have long been waiting for – a game in which their choices and presence matters in the world.


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Job Description


Interested in a job in the tattoo industry as a TATTOO ARTIST.


A reputable pittsburgh based tattoo studio is looking for highly motivated artists interested in a career as a Tattoo Artist. We are looking for both established tattoo artists and people who are interested in learning the art of tattooing. No experience necessary.


You must be someone who's highly motivated, creative and enjoys working with the public. You must be 18 years of age. If you are interested please respond and include contact information (first, last name, instagram and phone number ) you can also attach a portfolio if you have one.


 


 



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Please attach your most recent resume / CV when applying.We are seeking an Assistant Motion Graphic Artist / Graphic Designer for a part-time position starting as early as January. The ideal candidate can create graphics based on direction from our art director and in association with motion graphics artists. We’re looking for someone with a good idea for design, who is open, creative and curious and who likes to be continually learning and improving their skills.Position comes with lots of opportunities for growth and on-the-job learning. emotion studios is a creative agency located in Sausalito, CA on the shores of Richardson Bay, in a scenic location with lovely folks and friendly dogs.Qualifications:Previous experience in motion design or other related fieldsDeadline and detail orientedCan work with direction but also self-reliant to conceptualize and develop looksProficient in Mac OSSolid understanding of the 12 Principles of AnimationKeen sense of typography and compositionProficient in Adobe Creative Suite; After Effects, Photoshop, Illustrator, Premiere (Working knowledge of Cinema 4D is a plus)Experience using third party plugins such as Mocha and Red Giant SuiteExperience editing in Premiere Pro with enthusiasm to learn skills to help senior editorsPortfolio/reel exhibiting strong comprehension of animation and design conventions (send a link with your cover letter)Responsibilities:Work with senior motion graphics artists to produce engaging, thoughtfully produced designsManage motion graphic projects from start to finishDevelop and maintain asset libraries and reusable elementsTrack your time and be efficient in your processesLearn and look for ways to improve our studio workflowsAbility to follow file-naming conventions and shared folder structuresSubmit rough layouts for project approvalCompensation is DOE.emotion studios, inc. is an equal opportunity employer.


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Senior FX ArtistMutant Arm Studios is an up-and-coming independent developer, based along the beautiful Cascade mountain range, in Bend, Oregon. We are a fun-sized group of highly skilled developers, led by an Industry proven AAA Design team, working with one of the industry’s most prominent publishing partners.At Mutant Arm Studios, one of the core pillars of our company is to hire team members who are game developers FIRST, and specialists second. Our goal is to build and maintain a focused group of game-makers, who are looking to approach game development in a creative and holistic way, and truly connect with players.We’ve done it all before, and our mission now is simple: “Let’s make some seriously cool games, with some seriously cool people.”THIS IS NOT AN ENTRY OR MID-LEVEL POSITION. The Senior FX Artist plays a very important role on the Mutant Arm team. We are strong believers that, not only are VFX an integral aspect of defining the visual style of a game, but also critical in the Game-play prototyping phase, to test and solidify our core gameplay feedback loop. VFX play a huge part in whether or not it “feels” good to interact with objects and characters in our world, long before we leave the grey-box phase of development.The Senior VFX Artist will work closely with both Art Direction and Game Design Departments to create a visual language that helps communicate key gameplay mechanics, as well as a tone and style, that feels right in the universe we’re creating. This person will also help to define our VFX pipeline, our FX memory/performance budget and quality metrics, as well as help recruit and vet other potential FX candidates.Skills and Qualifications:Strong understanding of traditional art concepts, and animation fundamentalsExpertise with the Unreal 4 Cascade and Materials tools, as well as some experience with Niagara.Expert understanding of Adobe photoshop, After Effects, and at least one major 3D software package – Maya is a plus.Understanding of, and experience with Houdini.Must be able to ideate and iterate quickly and clearly during Prototyping and Viz Dev phases of development.The ability to work in a broad range of styles, as well as the desire to create new ones!A strong understanding of the effects of real-time VFX on performance, and how to implement creative optimization solutions without sacrificing visual quality.Attention to detail is imperative!! Please put the word “cupcake” in the subject line of your response.The ability to communicate succinctly and professionally with team membersThe ability to take direction, constructive criticism, and accept that not everything will make it into the game, in a professional manner. We try a LOT of new ideas and throw a LOT of things out here.Must have at least 5 years in the Games Industry, with at least 2 AAA titles shipped.The ability to mentor, and provide concise feedback for junior FX artists, as well as outsourcing partners.A love of games is required! Be prepared to talk to us about what you did and did not love about various games!A positive attitude!! We’re a smallish team of people who like games, and like each other. One grumpy person can ruin it for everyone.We are also an equal opportunity employer, and enjoy a diverse team! If you’re someone who does not enjoy a diverse team, do us all a favor and don’t apply here!


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Senior Concept ArtistMutant Arm Studios is an up-and-coming independent developer, based along the beautiful Cascade mountain range, in Bend, Oregon. We are a fun-sized group of highly skilled developers, led by an Industry proven AAA Design team, working with one of the industry’s most prominent publishing partners.At Mutant Arm Studios, one of the core pillars of our company is to hire team members who are game developers FIRST, and specialists second. Our goal is to build and maintain a focused group of game-makers, who are looking to approach game development in a creative and holistic way, and truly connect with players.We’ve done it all before, and our mission now is simple: “Let’s make some seriously cool games, with some seriously cool people.”THIS IS NOT AN ENTRY LEVEL POSITION. The Senior Concept Artist plays a very important role on the Mutant Arm team, as this person will take an active part in the Design and Visual Development of our projects. Because of this, we will give special consideration to applicants who are avid game players and experienced game developers, over candidates who can simply draw well (…you still must be able to draw well!). We are making games here, so a familiarity with (and opinions about) gameplay mechanics and creating immersive worlds are a definite plus! You need to know how to have fun!!The Senior Concept Artist works together with the Art Director to create and communicate a visual language for each project, that can be used to convey story, tone, style, and most importantly, critical gameplay information, in a way that feels right for the worlds we’re creating.This person also works with Game Designers and World Architects to communicate functionality and intent, in a clear, yet creative way. (e.g. how should a modular kit be broken up, or how does an in-game puzzle move and work? How does a player or enemy attack?)While this person should be very well rounded, and up for multiple types of concept creation, an emphasis in Environmental design is a serious plus.Skills and Qualifications:Expert understanding of basic composition and spatial relationships, color theory and light, line and form, mood and tone, perspective and proportion, movement and pose, etc… You get where we’re heading here, right? A mastery of traditional art concepts.Excellent 2d design and rendering skills, as well as sketching and thumbnailing, storyboarding, creating model sheets and lighting keys, as well as paint-overs and rough schematics.Must be able to ideate and iterate quickly and clearly during Prototyping and Viz Dev phases of development.The ability to work in multiple different art styles, as well as the desire to create new ones!Expert understanding of Adobe photoshop. Experience with 3d software a plus. Traditional media a plus!Attention to detail is imperative!! Please put the word “fishbowl” in the subject line of your response.The ability to effectively communicate potentially complex ideas and concepts visually, as well as verbally between team-mates and departments.The ability to take direction, constructive criticism, and accept that not everything will make it into the game, in a professional manner. We try a LOT of new ideas and throw a LOT of things out here. There’s no crying in baseball!Must have at least 5 years in the Games Industry, with at least 2 titles shipped. AAA preferred, but not absolutely necessary we can get down with some cool Indie art.Experience with modular asset design a plus.Background in Architectural or industrial design a plus.Understanding of World creation and level design a plusA love of games is required! Be prepared to talk to us about what you did and did not love about various games!A positive attitude!! We’re a smallish team of people who like games, and like each other. One grumpy person can ruin it for everyone.We are also an equal opportunity employer, and enjoy a diverse team! If you’re someone who does not enjoy a diverse team, do us all a favor and don’t apply here!


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Senior FX Artist


Mutant Arm Studios is an up-and-coming independent developer, based along the beautiful Cascade mountain range, in Bend, Oregon. We are a fun-sized group of highly skilled developers, led by an Industry proven AAA Design team, working with one of the industry’s most prominent publishing partners.


At Mutant Arm Studios, one of the core pillars of our company is to hire team members who are game developers FIRST, and specialists second. Our goal is to build and maintain a focused group of game-makers, who are looking to approach game development in a creative and holistic way, and truly connect with players.


We’ve done it all before, and our mission now is simple: “Let’s make some seriously cool games, with some seriously cool people.”



THIS IS NOT AN ENTRY OR MID-LEVEL POSITION.


The Senior FX Artist plays a very important role on the Mutant Arm team. We are strong believers that, not only are VFX an integral aspect of defining the visual style of a game, but also critical in the Game-play prototyping phase, to test and solidify our core gameplay feedback loop. VFX play a huge part in whether or not it “feels” good to interact with objects and characters in our world, long before we leave the grey-box phase of development.


The Senior VFX Artist will work closely with both Art Direction and Game Design Departments to create a visual language that helps communicate key gameplay mechanics, as well as a tone and style, that feels right in the universe we’re creating.


This person will also help to define our VFX pipeline, our FX memory/performance budget and quality metrics, as well as help recruit and vet other potential FX candidates.


Skills and Qualifications:


  • Strong understanding of traditional art concepts, and animation fundamentals

  • Expertise with the Unreal 4 Cascade and Materials tools, as well as some experience with Niagara.

  • Expert understanding of Adobe photoshop, After Effects, and at least one major 3D software package – Maya is a plus.

  • Understanding of, and experience with Houdini.

  • Must be able to ideate and iterate quickly and clearly during Prototyping and Viz Dev phases of development.

  • The ability to work in a broad range of styles, as well as the desire to create new ones!

  • A strong understanding of the effects of real-time VFX on performance, and how to implement creative optimization solutions without sacrificing visual quality.

  • Attention to detail is imperative!! Please put the word “cupcake” in the subject line of your response.

  • The ability to communicate succinctly and professionally with team members

  • The ability to take direction, constructive criticism, and accept that not everything will make it into the game, in a professional manner. We try a LOT of new ideas and throw a LOT of things out here.

  • Must have at least 5 years in the Games Industry, with at least 2 AAA titles shipped.

  • The ability to mentor, and provide concise feedback for junior FX artists, as well as outsourcing partners.

  • A love of games is required! Be prepared to talk to us about what you did and did not love about various games!

  • A positive attitude!! We’re a smallish team of people who like games, and like each other. One grumpy person can ruin it for everyone.

  • We are also an equal opportunity employer, and enjoy a diverse team! If you’re someone who does not enjoy a diverse team, do us all a favor and don’t apply here!


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Job Description


New Eyelash Extension Studio


Franklin TN


 


Deka Lash is coming to Franklin, TN and we are looking for Lash Artists to join our team at this exciting time!  Are you ready?


From the moment Deka Lash was created, it was more than a brand; it was a vision to bring inspiration, confidence and a lasting sense of beauty to generations of women. One of our employees said it best, “Many companies talk about reshaping an industry, but Deka Lash is one of the few that is actually achieving this lofty goal. Growth comes in monthly leaps that just seem to keep accelerating, leading to ever-larger opportunities. There is an intriguing focus on how to get more efficient and do bigger things. Working here is definitely a chance to be a part of something special.”


Deka Lash is hiring Lash Artists for its newest location in Franklin, TN. Qualified candidates should have a current esthetician or cosmetology license. Bring your positive attitude and skills to us for a huge opportunity.


Main Responsibilities include:


● Self motivated and enthusiastic


● Upselling products and services


● Checking Clients in and out


● Engaging customers with world class service


● Sanitation and Industry standards


● Lead and coordinate initial and ongoing sales drivers (pre-sale events, studio events, outreach)


● Compliance and adherence to Deka Lash Business Policies for daily studio operations


● Build and maintain studio utilization through scheduling optimization


● Bring a high energy and positive attitude every day


● Model all studio activities through self-involvement (leading by example)


● Ensure Deka Lash branding through consistency and continuity in all action


Thrives with the challenge of increased responsibility a major plus!!!


 


Requirements:.


● Adhere to Deka Lash corporate policies, business practices, systems and processes.


● Provide and maintain the highest level of customer service ALWAYS


● Provide effective decision making regarding customer service issues


● Responsible for ensuring that the facility is clean, maintained and operationally sound.


 


Job Qualifications:


● Sales motivation and being best in class with lash artistry


● Must possess excellent skills to create a positive, successful environment for staff and clients


● Previous management experience in the beauty industry strongly recommended but not required


● Strong work ethic, integrity, and professional demeanor


● Ability to multi-task and manage client and staff concerns


● Ability to work and function in a TEAM environment


● Flexible to work day, evening and/or weekend hours as needed


● Beauty minded people with a passion for eyelash extension services


● Previous experience preferred, but not required


 


Competitive pay. Great location with access to a high number of potential clients. Fun and energetic environment. FREE lash services and discounts on products.


Job Type: Full-time


 


 



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Hey LinkedIn Friends and Talented Individuals! We need your help now :-)Mirada is looking for C4D Generalists with extensive experience of working on commercials for a 4 week assignment for one of our top clients. • Knowledge of X-particles is a plus • Proficient in Mograph • Proficient in Octane, Arnold or Physical renderMirada is looking for C4D Animators with extensive experience of working on commercials for a 4 week assignment for one of our top clients. • MUST be a Previz Animation Shot blocking expert • Animating vehicles in camera • Highly proficient in setting up shots for post production • Knowledge of AfterEffects a huge plus


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Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

DESCRIPTION OF DUTIES


  • Collaborateswith art leadership and art teams to establish, organize and maintain ourmaterial library across all game content.


  • Creates highquality physically based materials using Substance Designer/Painter toestablish visual targets and support art efforts across all game content.


  • Establishes organized material workflows inSubstance Designer/ Painter. Collaborates in implementing and maintainingmaterial pipelines.


  • Collaborates with other artists to build andintegrate assets into visually consistent, high quality, and optimizedenvironment art.


  • Anticipates and identifies productionchallenges to leads and Technical Directors.


  • Researches new tools and techniques to createmore efficient and visually appealing environments.


  • Works with technical artist to developadvanced shader and material sets


  • Creates environment assets and scenes whileconsidering hardware and design limitations and overall art vision of theproject


  • Creates documentation supporting techniquesand process and encourages the sharing of knowledge and ideas


  • Mentors less experienced members of the team


*This jobdescription outlines primary duties and requirements and is not intended toidentify all tasks that may be performed; individuals occupying the positionmay be required to perform other duties.The company may modify job duties from time to time, either in practiceor in writing.

SUMMARY OF REQUIREMENTS


  • Minimum of 5 years of experience in AAA gamedevelopment or credit on at least one AAA title as material artist.


  • Expert skills in Substance Designer/Painter


  • Solid understanding of PBR rendering and theinteraction between materials and lighting


  • Portfolio demonstrating a wide variety oftiled and one-to-one materials created using both procedural and 3d sculptedtechniques and showing attention to detail, plausibility and an aesthetic eye


  • Prior knowledge and experience crafting 3Denvironment assets and scenes demonstrating:


  • Solid understanding of color theory and experience creating balancedcolor palettes with strong appeal


  • Good sense of form, volume, structure, and silhouette


  • Strong understanding of composition and balance


  • Solid understanding of efficient low poly mesh techniques


  • Strong UV layout techniques


  • Understanding of Texel density, memory limitations, etc.


  • Ability to follow concept/reference andability to work with wide range of styles with minimal concept and direction.


  • Experience with high poly sculpting andmodeling software such as Z-Brush & Maya


  • Experience with 2D image creation softwaresuch as Photoshop, Painter, 3D coat, etc.


  • Experience with world editors and level constructionsoftware


  • Excellent communication/collaboration skills.


  • Able to manage and organize work in order tomeet deadlines.


  • Fluid and eager problem solver


  • Undergraduatedegree in art related subject or completion of an intensive art training programor equivalent preferred. Specific experience can be substituted for formaleducation.


We are an equalopportunity employer valuing diversitycelebrating strengths.


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Job Description

Color, cutting and styling experience needed, 5 years or more experience in the field or existing clientele. Able to stand for long periods of time, and working well as a team member. self-motivated with a positive attitude. Strong drive to build a clientele. Very personable with good listening skills.

Company Description

Great location, fun work environment, terrific team. Constantly continuing education to stay current. Competitive pricing and commission rate for the area.


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