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Ware Malcomb is hiring for a Senior Project Manager, Architecture in our office located in San Francisco, CA!

Senior Project Managers are responsible for the successful management of multiple architecture projects whilst leading and mentoring assigned staff. Project Managers lead the consultants and internal resources, oversee the development of contract documents, adhere to budgets, facilitate contracts, construction site representation and are a primary client contact throughout the life of a project.

 

Senior Project Manager, Architecture Requirements:


  • 10+ years of experience in the field of Architecture working on commercial and / or industrial projects

  • Bachelor's Degree in Architecture or related field

  • AutoCAD and Revit skills

  • Architectural License preferred

  • Thorough knowledge of building codes

  • Ability to coordinate a complete set of contract documents

Ware Malcomb is an award winning international design firm offering integrated services to clients throughout the world. Founded in 1972, Ware Malcomb offers architecture, planning, interior design, civil engineering, branding and sustainable design services to a diverse client base. Our portfolio include office, industrial, build-to-suit, manufacturing, retail, restaurant, hospitality, auto and renovations.

Ware Malcomb provides the best of both worlds; a small office supportive and nurturing work environment coupled with the resources, amenities, and opportunities afforded by a large International Design firm.

Ware Malcomb offers a whole life balance, health-focused company culture, competitive salary and overall benefits package along with an excellent opportunity for professional growth.

Ware Malcomb is recognized as an Inc. 5000 fastest-growing private company and a Hot Firm and Best Firm to Work For by Zweig Group!

**Must be legally authorized to work in the United States**

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Planted Design

Planted Design is a full service firm in Emeryville, California that is focused on creating beautiful, functional and sustainable moss art pieces and living walls.  We bring nature to unexpected places, and we believe in cultivating our people and promoting from within so that their roles with us are more than just jobs. 

Job Brief

We are hiring a team member to join our Production & Plant Maintenance teams.  This role will spend roughly half of the time doing in-house art production, under the direction of the Production Manager. This involves full days of installing mosses onto different mediums and other custom pieces while standing, as well as regularly participating in project installations.  You will be instructed on design parameters and be asked to follow exact instructions; attention to detail and ability to follow direction are essential. 

The other half of this role involves maintaining living wall installations and potted plants at various client locations around the Bay Area, under the direction of the Living Wall Manager. You must be an experienced horticulturist with a vast knowledge of plant care and be proactive about troubleshooting and self-education in order to ensure that our clients’ projects don’t just survive, but grow and thrive. Ideally, you are familiar with various integrated pest management techniques and irrigation systems, and are eager to learn more about them. This role requires a professional demeanor while interfacing with clients and an attentiveness to plant health with an eye for detail, an ability to problem solve, and a strong work ethic.  

Responsibilities

Production Technician


  • Applying preserved plants following design plans

  • Setting up and taking down moss walls for events

  • Preparing projects and materials for installations, including packing up projects and company vehicles and gathering the appropriate tools

  • Going to installations to help hang small pieces and to seam together large pieces

  • Sanding, patching and painting frames, lettering and substrates

  • Assembling CNC and laser cut logos and lettering and integrating into moss walls

  • Wrapping and planting live plants

  • Maintaining the organization and cleanliness of entire studio and company vehicles

  • Being mindful of your tools and staying safe while on the job

Plant Maintenance Technician


  • Gain strong familiarity with all aspects of the various living wall systems used at Planted Design

  • Be able to troubleshoot living wall systems as needed, including mechanical issues

  • Prune, trim, and groom plants 

  • Detect presence of insects or disease on plants

  • Operate irrigation systems and timers

  • Fill recirculating tanks or living wall trays with water

  • Treat insects or disease with appropriate natural methods, per Plant Design’s instruction

  • Evaluate quality of plants; remove and replace dying plants

  • Apply soil amendments as needed

  • Tastefully stage potted plants

  • Determine watering needs based on state of soil for potted plants

  • Install decorative rocks, Spanish moss and other top dressings in potted plants

  • Take maintenance and care notes on-site, recording information about plants health and growth, irrigation systems, and client feedback. To be logged on a weekly basis

  • Clean up after yourself at all maintenance visits

Requirements


  • Must have advanced knowledge of and experience with plants, including troubleshooting around pests and other plant health issues

  • Must be comfortable working with hot glue guns and basic hand tools

  • Must be able to stand up for the entire day, lift up to 45 pounds, and be comfortable squatting and bending down for long periods of time

  • Must be able to use Google Suite, including Docs, Calendar and Gmail

  • Must have strong attention to detail, very high work ethic, high quality standards, and consistent tidiness

  • Must be a team player, patient with a positive, can-do attitude and a willingness to follow direction

  • Experience with irrigation systems a plus

  • Having own vehicle is a plus (mileage reimbursed at 55 cents per mile)

Time & Compensation


  • Typical hours are 9am-5pm, Monday-Friday. Installations occasionally require adjusted hours, such as early mornings, evenings and weekends, and plant maintenance may begin at 8 AM on some days

  • Compensation: starting at $18/hr


    • Health insurance provided on the first of the month following 60 days in role. Planted Design covers 75% of medical insurance premium, and 50% of vision and dental premiums for team members

    • Fifteen paid days off per year. Accrual begins after 90 days

    • Nine paid holidays per year



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Planted Design

Planted Design is a full service design/build firm in Emeryville, California that is focused on creating beautiful, functional and sustainable moss art pieces and living walls.  We introduce nature in unexpected places, and we believe in cultivating our people and promoting from within so that their roles with us are more than just jobs.

Job Brief

We are hiring a team member to join our Production team.  This will involve full days of installing mosses onto different mediums and other custom installations while standing, as well as regularly participating in project installations.  You will be instructed on design parameters and be asked to follow precise instructions.  An artistic eye, attention to detail and ability to follow direction are essential. 

Responsibilities


  • Applying preserved plants following design plans

  • Using an artistic eye to best achieve the desired design aesthetic

  • Setting up and taking down moss walls for events

  • Preparing projects and materials for installations, including packing up projects and company vehicles and gathering the appropriate tools

  • Going to installations to help hang small pieces and to seam together large pieces

  • Sanding, patching and painting frames, lettering and substrates

  • Wrapping and planting live plants

  • Maintaining the organization and cleanliness of entire studio and company vehicles

  • Being mindful of your tools and staying safe while on the job

Requirements


  • Must be comfortable working with hot glue guns and basic hand tools

  • Must be able to stand up for the entire day and lift up to 40 pounds

  • Must be able to use Google Suite, including Docs, Calendar and Gmail

  • Must have an eye for detail and design

  • Must be patient with a positive, can-do attitude and a willingness to follow direction

Time & Compensation


  • Typical hours are 9 AM - 5 PM, Monday-Friday. Installations occasionally require adjusted hours, such as early mornings, evenings and weekends.

  • Compensation: starting at $16.50/hr

  • Fifteen paid days off per year. Accrual begins after 90 days

  • Nine paid holidays per year

  • Health insurance provided on the first of the month following 60 days in role. Planted Design covers 75% of medical insurance premium, and 50% of vision and dental premiums for team members

 

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The studio behind Jonathan Blow’s critically-acclaimed game The Witness is looking for an experienced environment artist.

 

You should be proficient in at least Maya, Zbrush, and Photoshop, excited about working in a developing proprietary engine, and quick to pick up new software when the need arises. You need to be someone who is familiar with the full game development pipeline, and isn't afraid to problem solve and pick up tasks that might be out of their comfort zone. Having the ability to quickly create rough block-ins that focus on establishing gameplay feel and mood, then refine to a beautiful polished quality is a must.


Our team doesn't work like most companies and we shift gears a lot throughout development, so you should be adaptable and flexible. Instead of official meetings, we tend to have organic discussions throughout the day, so you should have great communication skills. Be prepared to receive difficult feedback, and be able to quickly incorporate that into your work. This position works closely with other Artists, the Art Lead, and Designer, so being an excellent collaborator is a requirement. Our team is very small, and people have a lot of individual responsibility over our games, so you should be self-motivated, proactive, and ready to take initiative.


Must have/be:


  • Strong understanding of artist and game development pipeline

  • Ability to collaborate effectively with other Artists, Art Lead, and other team disciplines

  • Desire to learn new techniques that increase art quality and efficiency

  • Ability to learn proprietary engine

  • Strong grasp of Maya, ZBrush, and Photoshop

  • Ability to create stylized artwork (and adapt to new styles)

  • Proactively document knowledge and share practices

  • Effects work a plus


What a day might look like…


  • Check in with Art Lead/Team about pressing needs

  • Work on current art tasks

  • Take input/direction from Art Lead concerning specific objectives/goals/tasks required for the project

  • Consistently and succinctly report any bugs to programming team

  • Consider ways to work better and more efficiently

  • Give snacks to dogs

  • Present and iterate based on feedback; provide insightful feedback to other art team members

  • Repeat



If interested in this position, please send your resume and portfolio to jobs@thekla.com


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Job Description


ThinkTPG is searching for a 3D Rendering/Production Specialist for our client in White Plains, NY.

In this role, you will work on prototypes and finished products for fun consumer goods.

Responsibilities for this role include (but are not limited to):



  • Working together with Creative and Product Development teams and exchanging ideas about designs

  • Creating full 3D renderings of packages and products

  • Crafting prototypes and mock-ups by hand



Qualifications for this role include (but are not limited to):



  • 5+ years of work experience in product development

  • High proficiency in 3D rendering software (such as Fusion 360, ZBrush, Blender, etc.)

  • Strong skills in Photoshop and Illustrator, and a good ability to retouch photos

  • Ability and experience in more traditional prototype-making areas (such as cutting and gluing)

  • Knowledge of 3D Printing is a plus


For further information, please contact us directly at 914.214.4555. 


 


#ZR


Company Description

Top Prospect Group founders and management team offer more than 25 years of experience in Information Technology, Finance and Accounting solutions, and Creative consultants. Our fundamental goal is to build successful relationships resulting in accurate job and prospect representations. Top Prospect Group meets with those we work with face-to-face to garner a better understanding of candidate or client requirements. By leveraging our experience and market insight, we are then able to provide a more consistent recruitment process.


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Job Description

Duties: Plans, designs, develops, codes and tests software systems or applications for software enhancements and new products. Revises and refines systems as required. Participates in the devising of project timelines, implementation design specifications, system flow diagrams, documentation, testing and ongoing support of business systems. Develops and maintains operational and system level documentation. Must be able to apply SDLC concepts and have a proven track record of delivering solid, robust applications. Strong communication skills are required as position will interact with business owners.

Company Description

Hiring stellar talent is essential to the workflow of an organization. It is critical to identify qualified employees and place them in suitable positions in order for a company to run effectively and smoothly. Whether you are looking to evaluate candidates before committing to a long term hire or looking to fill a temporary or seasonal position, Russell Tobin can efficiently connect companies with quality talent.
Russell Tobin offers staffing solutions across a wide range of industries for direct-hire, temporary/contract and freelance work. Our team of highly skilled recruitment specialists works to narrow the pool of viable employees for our clients in order to pair them with top candidates. When we commit to our clients, we form a strategic partnership in order to provide effective and efficient workforce solutions.


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Job Description


 ERG International is looking for a 3D Modeler  to join our creative team in the Marketing department. We are looking for someone with a true creative flair and a passion for fresh and innovative design.


We are looking for a 3D modeler with real-time experience to support our  team. As a 3D modeler you will be responsible for creating virtual environments and enhancing existing models. You will be working with a small team of other talented modelers and designers. You must be well versed with industry standard 3D modeling programs and tools. Understanding of real-time 3D modeling techniques is a plus. Good spatial skills and a well-honed sense of color and design will help you succeed in this job.


Responsibilities:


·         Create textures and UV maps


·         Optimize, refine and correct model geometry


·         Rig models and characters for animation


·         Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies


Requirements:


·         Expert level knowledge of 3D design and animation tools such as 3DS Max and VRay


·         An eye for detail and good visualization skills


·         Ability to take feedback and make changes as required


·         Strong communication, problem solving, organizational and time management skills to work in a dynamic environment


·         Minimum 2 years of experience in 3D design and modeling


·         Technical diploma in 3D modeling or a degree in fine arts


·         Must have the skills and ability to work independently, yet closely with the team


·         You will be responsible for modeling, texturing, lighting and rendering photo-realistic images


·         Keen eye for detail and consistency, and willingness to craft the look of work to a high level


·         Ability to focus while under pressure and agile to change


·         Experience with Adobe Creative Suite is a plus


Benefits:



  • Medical, Dental, 401k

  • Generous holidays and vacation days


 Job Type: Full-time


Work Location: Onsite in Oxnard, CA.


Compensation: DOE


Company Description

Fast paced manufacturing high end furniture


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Job Description


Advanced Instrumentation and Controls Company seeks a 3D Modeler and Graphic Artist with 2-10 years experience.
The candidate will be required to perform tasks ranging from:



  • Developing standards for creation of 3-D models and materials

  • Developing 3-D graphic scale models for all civil structures of the project.

  • Creating or modifying existing models of process equipment (i.e. pumps, valves, motors, etc) to be shown on the HMI screens.

  • Creating final renderings (2-D format such as .BMP or .JPG) for the HMI screens


Experience with AutoDesk 3D Studio is preferred.


Applicant needs to be fluent in:



  • Microsoft Excel

  • Word

  • Outlook

  • Adobe's Creative Cloud


Full-time positions available in the following locations:



  • Norcross, GA

  • Nashville, TN

  • Columbia, SC

  • Charlotte, NC.


We are not interested in "contract graphic artists" or employees working remote from home or another country.



  • Must have good communication skills.

  • Minimum 4-year degree required.

  • Full-time position with rich Benefit package.


Please see our website for a complete list of services that we offer.
www.mrsystems.com
No phone calls!


 


Company Description

Since 1994, we have supplied hundreds of open-architecture SCADA systems for the municipal water and wastewater treatment industry. Our steady growth and sterling reputation are driven by a targeted focus on system reliability, customer satisfaction, ease of use, and maintenance.

Perhaps what is more important is the passion our team has for every project that we have the opportunity to work on. From concept to completion and beyond, our team will treats projects like their own. We utilize state-of-the-art automation and technology to manage and operate water and wastewater control systems at optimal efficiency, while reducing operating costs and minimizing liabilities.

Our team members have the opportunity to use the latest software and hardware technology to create our control systems. There are numerous learning opportunities to keep our team at the forefront of SCADA technology while also pushing the boundaries of what is currently possible.


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Job Description


COLOR is seeking a 3D artist to own the creation of still key art for an upcoming video game release. Experience with the Lumberyard Engine and workflows involving video game assets is a must. This job will involve taking raw game assets (ex. pre-posed character assets) and migrating them to a 3D application to create high quality key art and marketing materials. We’re looking for somebody who can own this process front-to-back, from initial asset through final polished deliverable. This is a short-term contract position, with a project window of roughly April through August. Pay to be negotiated based on skillset.


Please be local to the Seattle area, and make sure to provide links to your portfolio or relevant pieces.


RESPONSIBILITIES AND DUTIES



  • Ingesting raw game assets into a 3D application where they can be manipulated

  • Positioning, lighting, and framing 3D models for key art

  • Touching up of textures using Substance Painter or similar

  • Final polish (grading, lighting tweaks, cleanup) in Photoshop

  • Working with an art director to develop and maintain a consistent style across all deliverables

  • Working with producers and a project lead to keep to a delivery schedule, and quickly communicating any issues and potential solutions as they arise

  • Implementing feedback, both from the internal team and the client


QUALIFICATIONS AND SKILLS



  • Minimum of 2+ years game industry experience required

  • Have an eye for detail and proven ability to manage projects in a fast-paced, dynamic environment

  • Ability to work both as a team and independently

  • Excellent verbal, written and organizational skills


Company Description

An award-winning, full-service creative agency, COLOR thrives in a space where brands need inspired content. But don’t want to deal with a formulaic agency to get it.

Founded in 2016, we’ve grown into a team of over 40 experienced creatives, enterprise tech employees, AAA gaming executives, agency heads, touring musicians, strategists, artists, and other very clever people.

Our goals are simple.

Bring brands to life. And have a good time.


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Job Description


COLOR is seeking a self-motivated and experienced 3D artist to join our team for an upcoming game launch. As our 3D resource you'll be responsible for delivering 4K high resolution renders and game key art using pre-approved in-game character assets.


To apply, please submit a link to your latest portfolio, descriptions of your work and a brief work history.


Requirements:


· Minimum 5 years of experience as a 3D Generalist


· Familiarity with Substance suite of tools required, particularly Substance painter


· General knowledge and experience of industry standard 3D rendering software


· Experience with photo-realistic rendering and texturing


· Comfortable working with and manipulating pre-posed in-game character meshes


· Experience with compositing backgrounds, painting textures, adjusting lighting and general polish to single and group character renders and screenshots


· Photoshop experience is a plus


· Comfortable collaborating with Editors/Production Leads/Capture Artists/Developers to troubleshoot technical and/or creative challenges


· Ability to complete tasks within the production schedule and/or raise any concerns with your managers as necessary


· Deep understanding of anatomy, form, proportions and silhouette


· Extremely passionate, self-motivated, a great teammate and a great communicator


· Ability to problem solve and work around blocking issues through resourcefulness and creativity


· Must be local to Seattle and able to work on-site at our studio in Bellevue, WA


Company Description

An award-winning, full-service creative agency, COLOR thrives in a space where brands need inspired content. But don’t want to deal with a formulaic agency to get it.

Founded in 2016, we’ve grown into a team of over 40 experienced creatives, enterprise tech employees, AAA gaming executives, agency heads, touring musicians, strategists, artists, and other very clever people.

Our goals are simple.

Bring brands to life. And have a good time.


See full job description

The studio behind Jonathan Blow’s critically-acclaimed game The Witness is looking for an experienced environment artist. You should be proficient in at least Maya, Zbrush, and Photoshop, excited about working in a developing proprietary engine, and quick to pick up new software when the need arises. You need to be someone who is familiar with the full game development pipeline, and isn't afraid to problem solve and pick up tasks that might be out of their comfort zone. Having the ability to quickly create rough block-ins that focus on establishing gameplay feel and mood, then refine to a beautiful polished quality is a must.Our team doesn't work like most companies and we shift gears a lot throughout development, so you should be adaptable and flexible. Instead of official meetings, we tend to have organic discussions throughout the day, so you should have great communication skills. Be prepared to receive difficult feedback, and be able to quickly incorporate that into your work. This position works closely with other Artists, the Art Lead, and Designer, so being an excellent collaborator is a requirement. Our team is very small, and people have a lot of individual responsibility over our games, so you should be self-motivated, proactive, and ready to take initiative.Must have/be:Strong understanding of artist and game development pipelineAbility to collaborate effectively with other Artists, Art Lead, and other team disciplinesDesire to learn new techniques that increase art quality and efficiencyAbility to learn proprietary engineStrong grasp of Maya, ZBrush, and PhotoshopAbility to create stylized artwork (and adapt to new styles)Proactively document knowledge and share practicesEffects work a plusWhat a day might look like…Check in with Art Lead/Team about pressing needsWork on current art tasksTake input/direction from Art Lead concerning specific objectives/goals/tasks required for the projectConsistently and succinctly report any bugs to programming teamConsider ways to work better and more efficientlyGive snacks to dogsPresent and iterate based on feedback; provide insightful feedback to other art team membersRepeatIf interested in this position, please send your resume and portfolio to jobs@thekla.com


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